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Click image for project page and demo reel

D-Engine

 

PC, first release

 

A Direct3D 12 deferred rendering game engine built from scratch

Laplacian Smoothing

 

A partial implementation of M. Desbrun, M. Meyer, P. Schrder, and A. Barr. "Implicit fairing of arbitrary meshes using diffusion and curvature flow", SIGGRAPH1999

Dragon Flight Sim

 

PS Vita, finished

 

A PS Vita game developed with a C++ code-based engine

Patient 22

 

PC, finished

 

A stealth action game developed with Unreal Engine 4

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