A Direct3D 12 deferred rendering game engine built from scratch
Laplacian Smoothing
A partial implementation of M. Desbrun, M. Meyer, P. Schrder, and A. Barr. "Implicit fairing of arbitrary meshes using diffusion and curvature flow", SIGGRAPH1999
Dragon Flight Sim
PS Vita, finished
A PS Vita game developed with a C++ code-based engine
Patient 22
PC, finished
A stealth action game developed with Unreal Engine 4